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Basic Cover-Move Play

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Tactics, Techniques and Procedures

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Old July 25th, 2009, 01:01   #1
zarbenglphen
 
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Join Date: Feb 2009
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Basic Cover-Move Play

Hey Everyone
Finally an area for tactics... I often wondered if everyone just went out to the games to pose with their gear...

We've found two guys with radio's can defend against MANY uncoordinated. Here's the most basic tactic I find useful for advancing. Keep in mind we usually play 2 on 1, 3 on 3 is a big game for us. Also, I have no military experience (probably quite obvious).

"Find, Fix, Flank, Finish"

Alpha = attacking player once
Brave = attacking player two
Charlie = defending player one
Delta = defending player two (if there is one)

Alpha and Bravo are advancing, and Alpha notices Charlie and wants to advance beyond him. Alpha signals Bravo to start flanking. Alpha starts peppering Charlie with fire to keep his head down. First a long burst to intimidate. Then a few pops here and there. Bravo moves sideways right (in relation to facing Charlie), and then forward while training his gun at Charlie's cover. As Alpha keeps up fire, Charlie keeps his head down, Bravo finally gets a clean shot and takes out Charlie. Alpha and Bravo are now free to advance.

If there is a Delta, then Alpha has to keep fire on both Charlie and Delta, and Bravo can take them out one at a time.

We've found this works good, and is very simple. I suspect it's the bread and butter of two man fireteam tactics.

Thoughts?
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Old October 8th, 2009, 09:50   #2
ScharfSchutzen
 
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thats a very basic, but easy to understand example of that is called "Fire and movement"

one team lays down support, while an assault team flanks the enemy. on a larger scale security teams would be deployed to make sure no one out flanks "bravo".
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Old October 8th, 2009, 13:24   #3
FOX_111
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Frontal attacks are sometime better than flanking in airsoft. If done with continuous fire from all advancing members, the defenders will hardly pop their head out or flea (and get killed).

Moving forward with the buddy system and using the fire/move bounding technique make this kind of frontal attack a leathal buisness.

I do this only with my team, as we have to coordinate and regulate our fire. If someone run out of ammo, another one MUST pick up the fire paste the keep the volume of fire sufficient for a safe aproach.

Flanking is good for specific static objective or for engaging ennemy squads, not single player.

Why I don't like flanking that much? Because people think that flanking mean walking far one side, making a stealth aproach deap and comming back from the side or rear of the ennemy. They risk comming under contact from other ennemy positions, getting lost, getting engaged by friendly force, loosing communication with the squad leader, loosing time... etc.

Killing the ennemy is not the sole purpose of war. Denying them ground or movement is also an effective way to defeat them. So if you make an agressing advance that make them retreat, that's good. Secure the ground, claim the objective and procede the apropriate way after.
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Old October 9th, 2009, 12:48   #4
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fox_111, good write up. Thats very true when dealing with small forces, simple is best.
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