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Old February 25th, 2014, 18:20   #40
Ricochet
How much sand CAN you fit in your vagina!?
 
Join Date: Feb 2008
Location: North Delta, BC (Greater Vancouver)
Quote:
Originally Posted by Danke View Post
Gas and BBs don't weigh more than real ammo. How does a four hour firefight work in real life?

If your mil-sim is just a multi hour hose fest maybe it's not a mil-sim at all. Maybe it's a skirmish marathon.
No, but people don't die either, not do we have 100,000 soldiers to throw at something. It's not a hose fest at all. Trying to take the water treatment building at Operation: Cold Front was immense. By the time we eliminated the attacking players, another 20-30 were reinforcing, and the battle continued. Tons and tons and tons of kills. Probably ripped through half a bag or more of rounds in that fight alone, and that wasn't the only one like that, in that game alone. We carry our food, water, ammo, etc, but how many capsules would a guy have to carry to shoot 2000, 3000, 5000 rounds? At 80 shots per capsule, as advertised by Tippman, that'd be 25 for just 2000 rounds.

Beyond that, players want kick strictly for realism. If you don't want kick then AEG, specifically Systema, is the way to go. Unbeatable external realism, and unbeatable performance. I don't care that people want to use them, and I want them to become better. But until they are, kick is all they have over anything else. The gas, as it currently stands, isn't an advantage on the field. I guess it comes down to what your prefer, reliability and performance, or gas kick. But if I was trying to make a competitive team, I'd want the most out of our equipment, not just look and feel.
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