Just to freshen up the thread, we're on track for a June 1 general release. We're going to keep the current database and just selectively delete the test data - this also lets us test our admin tools. Just from the beta alone there are over 125 users, many from ASC so we don't want to kill that momentum by making people sign up again.
Love the ideas guys, keep them coming. We're working on a 90 day roadmap, post release and stuff like secret players, secret teams, private/public games and genre tagging and filtering are on the list. Right now we're dealing with all the mundane and boring stuff associated with setting up a new web service such as administration, the banner engine, friending features, etc.
Some of the new stuff we've added in the last two weeks include:
- dead simple benefactor and vendor banner purchasing (thank you Freshbooks & Beanstream! European payment engines next.)
- Updated Privacy Policy and TOS to meet several high level standards for processing partners
- Banner CTR's and IMPs now available - no guessing as to how your banner is doing
- Event View Impressions - see how popular your Event page is!
- Event directions button - Google maps a route to the event from your home pin - printer friendly output
- Event level invitations in addition to site level invites
- Notification control panel - control what notifications you want to receive
- Front page Events list shows how many friends have joined an event
- Side waiting list when the desired side to join is full
- Front page map size persistence (argh, finally!)
- Banner cycling, exposure is not random, ensures fair and equal banner positioning and impressions
- security audit and tightening up (ongoing/using a vulnerability testing service)
- Hundreds of little adjustments, tweaks and crushed bugs
One cool feature we are working on right now is called "ChatterBox". ChatterBox will backtrack any discussion board that an embedded game announcement JPG has been placed in and will index it within a tab on the Event page. This way, if you syndicate the game at multiple discussion boards (or someone else does), a list of those boards and the URLs to the event discussion is automatically built and displayed with full links. This will enshrine Ops-Center as a portal point for online airsoft games and discussion syndication without displacing much loved and working discussion boards. Provincial/State or national games can have a central game control point (Ops-Center) without giving up regional or specialized discussion groups or boards. Ie: have your cake and eat it too!
Another cool feature that will appear very shortly is the ability to transfer Ownership/Control of an Event, Field, Vendor or Team from one person to another. This way crowd-sourced data made by a fan or non-owner can find its way to its rightful owner as they come online and discover Ops-Center. This is also useful for Event hosts who want to pass control of an Event to another host once it reaches a milestone.
So, we are under a week away from Phase 1 being done and the site going production. Phase 2's theme will be usability, communications, and enhanced notifications that will let you more easily follow your friends, favorite hosts and fields so you don't miss that important game.
-- 'crow
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