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Old November 23rd, 2009, 13:18   #21
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
Quote:
Originally Posted by Oborous View Post
With large games being rare and few opprotunities to do planning and execution, how can we build this thread as a 'Huh, I'll think about it".

I've also seen that the Jr Leaders need to be decisive (as you stated), but how many of them actually have that drive to -be- decisive. So often they're wishy washy in asking their people to do things, sometimes a good yelling is what's needed.
Leadership is not about being loud.. and yelling .. it's about knowing when to be loud.. and when to yell.. and when not to.

The issue is that a large part of effective leadership has to do with trust.. if you have just met someone today... it's not that easy to subject yourself to their will .. particularly if you don't have to.

I've seen lots of games where everyone stands around the "commander" nodding and agreeing to a course of action then as soon as they are out of sight saying "screw that.. lets go get some action"

Most Airsofters are not diciplied enough to be content with tasks as assigned.. they came to "play" and "playing" means running around shooting stuff,, not sitting in defense watching a defined arc of fire.

From an airsoft standpoint a big part of the leader's job ( which simply does not exist in RW ) is ensuring that everyone has a good game and they enjoy themselves.. and seeing that tasks perceived as "better" are shared fairly.
Often rotating people out of tasks will reduce operational effectvness.. but in AS sense your success as a leader has a lot to do with the "fun quotient" experienced by the players , Obviously a perception of "winning" games goes a long way to people's perception of fun.. Being on the "winning" team is fun even if what you ended up doing may have been less fun.
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Brian McIlmoyle
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